![[F-ZERO GP LEGEND.png]]
# Overview
*F-ZERO GP LEGEND* is the penultimate entry in the cult-classic *F-ZERO* franchise. Made by *Nintendo*, this game was released for the *Game Boy Advance* in 2003.
# Modding
> [!TIP] [e+ Complete](https://www.romhacking.net/hacks/5366/)
> F-Zero GP Legend had e-Reader support in Japan. Cards included bonus content such as new courses, challenge ghosts and machine unlocks. This mod incorporates all of the e-Reader content directly into the game.
> [!TIP] [Inaccessible Courses added to Story Mode](https://www.romhacking.net/hacks/8131/)
> F-Zero GP Legend has 2 courses in its code that are not accessible through normal play.
>
> - Big Blue: Calm Sea is only accessible through single-pak multiplayer, which is difficult or impossible to use with certain emulation setups.
> - Mute City: Mute City II is dummied-out content, thought to be an abandoned idea for Expert variations of the Platinum Cup. It is a remake of Mute City III from the SNES game.
>
This patch inserts these 2 courses into story mode. Big Blue: Calm Sea replaces Big Blue: Slip Highway in Rick’s, Jack’s, and Zoda’s stories. Mute City: Mute City II replaces Mute City: Tradition Park in Jody’s and Jack’s stories.
> [!TIP] [Port Town Theme Bass Fix](https://www.romhacking.net/hacks/7156/)
> In the original game, the bass line in the Port Town theme is played in a different key than the other instruments, which makes the song sound really bad.
>
> In this mod, it was raised by 4 semitones, so it now sounds as it should.